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trollisc

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A member registered Feb 07, 2021

Recent community posts

Hey Ced, this was indeed a conflict with a function "Ease" from TweenGMX. I renamed his function and it now works. I will inform the author, Thank you for your time and I apologize for the misleading topic title (you may remove it if you'd like)

Hey Ced thanks for the timely response. Yes it was for Text Boxes for your asset, that I had imported into my game. It worked fine before the update but I realize I also use TweenGMX and perhaps one of your scripts are using conflicting similar names. This has been a case in the past and I brought it up to the TweenGMX creator which he then released a new version with tween scripts that are easily identifiable as his and non-conflicting...though this may be the case again. Love your assets I'll try to investigate a little more when I am back home, was just hoping something would jump out at you as a conflict.

Hey Ced, any chance you can tell why I am getting this error? Many changes have been made in GameMaker and was curious if you knew a fix and could upload an updated version of GGL? I am not sure the best way to contact you.


ERROR in

action number 1

of  Step Event0

for object parent_GGL:

animcurvechannel_evaluate() - first parameter is not valid animation curve channel

 at gml_Script_Ease (line 29) -             return _value1+(_value2-_value1)*animcurve_channel_evaluate(animcurve_get_channel(_ease, 0), _amount);

############################################################################################

gml_Script_Ease (line 29)

gml_Script_anon_Tween_gml_GlobalScript_scr_GGL_EASING_552_Tween_gml_GlobalScript_scr_GGL_EASING (line 29) -                             value = Ease(time, start, destination-start, duration);

gml_Script_anon_Tweening_controller_gml_GlobalScript_scr_GGL_EASING_2695_Tweening_controller_gml_GlobalScript_scr_GGL_EASING (line 137) -                         return map[? _pID].Return_value();

gml_Script_anon_gml_Object_parent_GGL_textbox_Create_0_12773_gml_Object_parent_GGL_textbox_Create_0 (line 523) -             var _tween_h = tweening.Get("tween_h");

gml_Script_anon_gml_Object_parent_GGL_textbox_Create_0_10032_gml_Object_parent_GGL_textbox_Create_0 (line 445) -             Update_progress();

gml_Script_anon_gml_Object_parent_GGL_textbox_Create_0_9499_gml_Object_parent_GGL_textbox_Create_0 (line 382) -                 Update_active();

gml_Object_parent_GGL_Step_0 (line 3) - Update();

Awesome! Thank you for the fast response and update! I really appreciate your GGL and FTF assets too.

Hi Ced30, love the asset! Is there any way I can have a sprite fly up along or instead of text, such as a floating heart? Thanks!

Thank you so much!